MatchTrak
AYSO Section 11
Game Scheduling and Referee System



Circuit Configuration ( S11-20-SPRING )

SAR: 11 / /

Circuit Scheduler Email:
Note: This is who people will contact when they have schedule issues/questions

extra@aysosection11.com

Who should get ALL game edit and cancelation emails?
Note: This is also configurable in your Region Configuration


Who should get ALL match report emails?
Note: This is also configurable in your Region Configuration


Page Header - Visible on ALL Pages



Homepage Information - Everyone Can See This!

AYSO Section 11 Spring 2020

We look forward to a great season!  Please make sure that all coaches have read the Program Guidelines.  

There are many things that are different from AYSO's Core (aka "recreational") program and, unfortunately, we can't just ignore them when somebody is unaware or forgets something in them.  I'm sure we will have a GREAT season.   

Coaches, if you have any concerns (pre-game, post-game, whenever), please contact your Regional Commissioner (RC) or Regional Extra Coordinator (REC) first.  They will usually be able to get you back on your way.  And, if not, they know who to contact to set things straight. 

And, among the most common/most-important differences from the Core Programs, please keep in mind the following Game-Day (check-in) requirements! 

1.       Each team must present the Referee with an AYSO Blue-Sombrero generated team LINEUP CARD.
  No handwritten modifications are permitted other than the jersey number. The players should be listed in jersey number order.
2.
       Each team must present the Referee with valid LAMINATED player AND coach photo ID cards.
  Coaches shall wear ID cards visibly on their person during check in and for the duration of the game.
3.
       Referees will NOT request to see the Blue Sombrero-generated team ROSTER or the AYSO player registration forms, although coaches must have these at all games.

     

    2018-19 Guidelines

    http://section11extra.org/wp-content/uploads/2018/07/EXTRA-Program-Guidelines-MY18.pdf 

    Standings Sorting

    1) Average Points Per Game
    2) Head to Head Play (calculated at the end of the season)
    3) Goal Differential (max 3 per game)
    4) Goals Scored (max 5 per game)
    5) Lowest point deductions
    6) Random Draw (coin toss)

    Goal differential (blow-out) email notifications

    Send an email notification if anyone scores more goals than the shown goal threshold below against an opponent.

    Enabled:
    Yes

    Threshold:
    8

    Email addresses of who gets notified:
    Send Copy To:
    Winning Area Director
    Circuit Blackout Dates

    Blackout
    Date
    Select
    Division(s)
    Region
    ie-R889
    Circuit Gaming Point System

    Score Reporting Password:

    1st Standings Sorting:

    Goal Diff - Goals Scored
    Standings Point System:

    Points Per Win3Points earned for the winning team
    Points Per Tie1Points earned for both teams
    Points Per Loss0Points earned for the losing team
    Bonus Points for Shutout0Points earned by winning team in a shutout
    Bonus Points Per Goal0Points earned per goal
    Points Per Goal Max0Points earned only up to this many goals scored
    Points Loss for Send Off1Point deducation PER send off
    Goals For - Forfeit1How many goals scored will be used in a forfeit
    Max Goal Diff Allowed
    Tie Breakers Purposes
    3If set at 3; 6-1 would count as 3 GD when calc tie breakers
    Point Deduction PER GOAL for going over Max Goal Diff Allowed0If set at 1; the winner would get 1 less point per goal scored over the goal diff. 5 goal diff would mean they would only get 9 points for a 6-0 win instead of 10.





    Server: Sinistar / Anonymous

    $$WebClient - [Anonymous]