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SAR: 11 / R /
Circuit Scheduler Email:
Note: This is who people will contact when they have schedule issues/questions
ad@aysoarea11r.org
Change Request Emails: (Area and Section Circuits Only)
Note: This is who will get emailed when change requests are created
Who should get ALL game edit and cancelation emails?
Note: This is also configurable in your Region Configuration
Who should get ALL match report emails?
Note: This is also configurable in your Region Configuration
Page Header - Visible on ALL Pages
Homepage Information - Everyone Can See This!
FALL 2025
ATTENTION COACHES AND REFEREES
Please visit the Fall Season website for the latest information and updates at https://www.aysoarea11r.org/Default.aspx?tabid=972572
Coach and Assistant Coach MUST wear their coach IDs. Failure to produce a valid Coach ID card may result in team disqualification.
Pre-Printed lineup cards from Sports Connect are required. A handwritten lineup card will not be accepted. Failure to provide a Pre-Printed lineup card, may result in team disqualification. Here are the instructions on how to print your line up cards: https://www.aysoarea11r.org/Default.aspx?tabid=972575
Important Reminders:
- PETS are NOT allowed at any AYSO match, per AYSO National Policy
- Current season Coach/Assistant Coach photo ID cards are MANDITORY for all matches
- Pre-printed lineup cards are REQUIRED for all matches
Substitution Policy
Ø All age groups use the standard substitution policy
Ø 3/4 play rule is followed, NO player may play 4 quarters until ALL teammates have played at least 3 quarters (including goalkeepers)
Questions??? Please contact your Regional Commissioner. |
Goal differential (blow-out) email notifications |
Send an email notification if anyone scores more goals than the shown goal threshold below against an opponent.
Enabled:
Yes
Threshold:
6
Email addresses of who gets notified:
Send Copy To:
Winning Area Director
Blackout
Date | Select
Division(s) | Region
ie-R889 |
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10/11/2025 | 10, 12, 14, 16, 19 | R785 |
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10/25/2025 | 12, 14, 16, 19 | R152 |
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Circuit Gaming Point System |
Score Reporting Password:
1st Standings Sorting:
Goals Against - Goals Scored
Standings Point System:
 | Points Per Win | 3 | Points earned for the winning team |
 | Points Per Tie | 1 | Points earned for both teams |
 | Points Per Loss | 0 | Points earned for the losing team |
 | Bonus Points for Shutout | 0 | Points earned by winning team in a shutout |
 | Bonus Points Per Goal | 0 | Points earned per goal |
 | Points Per Goal Max | 0 | Points earned only up to this many goals scored |
 | Points Loss for Send Off | 1 | Point deducation PER send off |
 | Goals For - Forfeit | 1 | How many goals scored will be used in a forfeit |
 | Max Goal Diff Allowed
Tie Breakers Purposes | 3 | If set at 3; 6-1 would count as 3 GD when calc tie breakers |
 | Point Deduction PER GOAL for going over Max Goal Diff Allowed | 0 | If set at 1; the winner would get 1 less point per goal scored over the goal diff. 5 goal diff would mean they would only get 9 points for a 6-0 win instead of 10. |
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